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     Clan Wars Beta Testing

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    Rage



    Posts: 512
    Join date: 2011-02-03
    Age: 19
    Location: California

    PostSubject: Clan Wars Beta Testing   Sat Jul 30, 2011 5:32 am

    Hello everyone. I know how I said I was going to do Capture the Flag first, but I was roaming through the areas to find the right ones for Capture the Flag and instead found perfect areas for Clan Wars, so I started coding.

    You can keep checking back here to see the progress of Clan Wars


    Clan Wars 7/28 - 7/29

    1. I finished all the challenge options today
      - ::challenge playerName sends the challenge request telling the person to either ::accept or ::deny
    2. ::accept is fully working sending a message to each clan telling them to enter the portal
    3. ::deny is now fully working clearing all the data of the request so you the person can send another request
    4. Added the expiring challenge request
      - Set up correct timers so it expires if the person doesn't do ::accept or ::deny it expires in exactly 30 seconds
    5. Made it so you can't send a challenge request if you were already requested by someone or already sent one.
      - You have to answer the first request or wait until it expires to send another

    Clan Wars 7/30 - 7/31

    1. Added barriers in the middle to separate the two teams
    2. Added the 2 minute starting timer
      - When the 2 minutes are up, the barriers are deleted allowing the players to start attacking
    3. I separated the two clans and made the portal teleport team1 to one end, and team2 to the other
    4. Added a 3 second warning telling all players in Clan Wars that the barriers are dropping


    Clan Wars 7/31 - 8/1

    1. Added an interface for clan wars that shows the team names and how many kills each team has
    2. The interface also shows the timers with the starting timer at the bottom then the main timer once the game starts
    3. Made it so when you die there you are teled to the clan wars portal.


    Clan Wars 8/1 - 8/2

    Ok we did two test games in the server and we came up with a few problems. The number one problem was lag. This happened because I setup some of the timers wrong so they were constantly running. Another reason was because of the barriers as during a game the barriers were continuously deleted. I am happy to say that these problems were fixed.

    1. Fixed the lag created by the Clan Wars
    2. Made it so the barriers don't keep popping up every time the server finishes loading the surroundings
    3. Both the start timer and main timer now go down by seconds rather than 500ms
    4. The timers no longer just show as seconds but as (min:sec)
    5. The interface now shows how many players are left on the other team


    I'll be adding more stuff and options(new areas and game modes) but that's just what I've got so far




    Last edited by Rage on Tue Aug 02, 2011 5:29 am; edited 5 times in total
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    Post ;)



    Posts: 512
    Join date: 2011-03-03
    Age: 99

    PostSubject: Re: Clan Wars Beta Testing   Sat Jul 30, 2011 11:35 am

    This is gunna be epic, we needed anew mini game.



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    snickers
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    Posts: 13
    Join date: 2011-07-29

    PostSubject: Re: Clan Wars Beta Testing   Sat Jul 30, 2011 12:30 pm

    wow sounds really extremely complicated dude..

    good job haha i've never ever seen clan wars in a 317 so this is gonna be some crazy shit
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    Rage



    Posts: 512
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    Age: 19
    Location: California

    PostSubject: Re: Clan Wars Beta Testing   Sun Jul 31, 2011 5:04 am

    Updated the list


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    Phailed
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    PostSubject: Re: Clan Wars Beta Testing   Sun Jul 31, 2011 1:50 pm

    Why make Clan Wars? It's not that hot on rs so why here?
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    Rage



    Posts: 512
    Join date: 2011-02-03
    Age: 19
    Location: California

    PostSubject: Re: Clan Wars Beta Testing   Sun Jul 31, 2011 4:43 pm

    What's the point of clan chat then. On your server it's just a waste really.

    But perhaps the better question is why are you even here?


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    Phailed
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    Posts: 25
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    PostSubject: Re: Clan Wars Beta Testing   Mon Aug 01, 2011 9:57 am

    How is it a waste? It reduces yell spam.
    I'm here cause I can be.
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    Bliss



    Posts: 81
    Join date: 2011-02-05

    PostSubject: Re: Clan Wars Beta Testing   Mon Aug 01, 2011 10:00 am

    Phailed wrote:
    How is it a waste? It reduces yell spam.
    I'm here cause I can be.


    The fact that you are wasting your own time on this forum is a waste, but since everything on the internet is a waste of time I don't blame you. But since all you want to do is Troll and be so negative on everything posted then that is why it is even more of a waste.


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    Phailed
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    PostSubject: Re: Clan Wars Beta Testing   Mon Aug 01, 2011 10:56 am

    Bliss wrote:
    Phailed wrote:
    How is it a waste? It reduces yell spam.
    I'm here cause I can be.


    The fact that you are wasting your own time on this forum is a waste, but since everything on the internet is a waste of time I don't blame you. But since all you want to do is Troll and be so negative on everything posted then that is why it is even more of a waste.


    By saying 'everything' you are making a big assumption right there. Not 'everything' on the internet is a waste of time. I haven't posted on everything, if you didn't notice. And lastly, trolling is a part of me.
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    snickers
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    PostSubject: Re: Clan Wars Beta Testing   Tue Aug 02, 2011 6:10 am

    phailed... fuck you... prick... that is all

    oh and futurescape sux..... alot
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