Hello everyone. I know how I said I was going to do Capture the Flag first, but I was roaming through the areas to find the right ones for Capture the Flag and instead found perfect areas for Clan Wars, so I started coding.
You can keep checking back here to see the progress of Clan Wars
Clan Wars 7/28 - 7/29
I finished all the challenge options today
- ::challenge playerName sends the challenge request telling the person to either ::accept or ::deny
::accept is fully working sending a message to each clan telling them to enter the portal
::deny is now fully working clearing all the data of the request so you the person can send another request
Added the expiring challenge request
- Set up correct timers so it expires if the person doesn't do ::accept or ::deny it expires in exactly 30 seconds
Made it so you can't send a challenge request if you were already requested by someone or already sent one.
- You have to answer the first request or wait until it expires to send another Clan Wars 7/30 - 7/31
Added barriers in the middle to separate the two teams
Added the 2 minute starting timer
- When the 2 minutes are up, the barriers are deleted allowing the players to start attacking
I separated the two clans and made the portal teleport team1 to one end, and team2 to the other
Added a 3 second warning telling all players in Clan Wars that the barriers are dropping
Clan Wars 7/31 - 8/1
Added an interface for clan wars that shows the team names and how many kills each team has
The interface also shows the timers with the starting timer at the bottom then the main timer once the game starts
Made it so when you die there you are teled to the clan wars portal.
Clan Wars 8/1 - 8/2
Ok we did two test games in the server and we came up with a few problems. The number one problem was lag. This happened because I setup some of the timers wrong so they were constantly running. Another reason was because of the barriers as during a game the barriers were continuously deleted. I am happy to say that these problems were fixed.
Fixed the lag created by the Clan Wars
Made it so the barriers don't keep popping up every time the server finishes loading the surroundings
Both the start timer and main timer now go down by seconds rather than 500ms
The timers no longer just show as seconds but as (min:sec)
The interface now shows how many players are left on the other team
I'll be adding more stuff and options(new areas and game modes) but that's just what I've got so far